ToolBar

The toolbar is located at the top of the Virtual Inspector window. It contains all the controls needed to connect the Server to the Client.
Toolbar fields
Server Port
The port used by the Server to listen for incoming Client connections. Must match the Client Listen Port defined in the Project Parameter asset.
Start / Stop
Starts or stops the Server instance running inside the Unity Editor.
IP Listening
IP Listening automatically detects Virtual Inspector Clients running on the local network, allowing you to connect without manually entering an IP address.
Password (Optional)
A temporary password you can set to protect the connection. This is not stored anywhere and resets when Unity restarts.
Useful for local sessions where you want manual access control.
Client IP
The IP address of the device running the Client.
Examples :
Local computer →
127.0.0.1Mobile device → your LAN IP
Console / build device → IP displayed by your system
Client Port
The port on which the Client listens for Server messages.
Must match the Client Listen Port configured in the Project Parameter.
Client Sync (ON / OFF)
Controls synchronization of runtime data from the Client to the Server.
ON → Runtime values are continuously sent from the Client to the Server. The Server inspector reflects live changes happening in the running application.
OFF → Runtime data is no longer sent from the Client to the Server. The Server can still modify values, and changes are applied to the Client as usual.
This is useful for:
Pausing live data updates while inspecting values
Preventing noise or unintended runtime changes
Demonstrations or controlled debugging sessions
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