Hierarchy Panel

The left section of the interface displays a live synchronized hierarchy.

It contains two tabs:

① Scenes

Shows all loaded scenes and their full GameObject hierarchy.

  • Expands/collapses like Unity’s standard hierarchy

  • Updates in real time when GameObjects appear or disappear

  • Displays scene root objects, children, and nested structures

  • Shows persistent scenes such as DontDestroyOnLoad

② Assets

The Assets tab does not display all project assets. Currently, it shows only the assets that are currently loaded in memory while your application is running.

Virtual Inspector tracks a limited set of runtime asset types:

  • Materials

  • ScriptableObjects

  • Textures

  • Texture2D

These assets appear automatically when Unity loads them (e.g., when a scene loads) and disappear when they are unloaded.

Filters objects by name across the active tab.

Context Menu

Right-clicking inside the Hierarchy opens a contextual menu that allows you to create, duplicate, or delete GameObjects inside the connected client application.

There are two types of context menus:

  • Right-click on empty space → create objects at root level

  • Right-click on an entity → create child objects + object actions (Duplicate, Delete)

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