Hierarchy Panel

The left section of the interface displays a live synchronized hierarchy.
It contains two tabs:
① Scenes
Shows all loaded scenes and their full GameObject hierarchy.
Expands/collapses like Unity’s standard hierarchy
Updates in real time when GameObjects appear or disappear
Displays scene root objects, children, and nested structures
Shows persistent scenes such as
DontDestroyOnLoad
② Assets
The Assets tab does not display all project assets. Currently, it shows only the assets that are currently loaded in memory while your application is running.
Virtual Inspector tracks a limited set of runtime asset types:
Materials
ScriptableObjects
Textures
Texture2D
These assets appear automatically when Unity loads them (e.g., when a scene loads) and disappear when they are unloaded.
Search Bar
Filters objects by name across the active tab.
Context Menu
Right-clicking inside the Hierarchy opens a contextual menu that allows you to create, duplicate, or delete GameObjects inside the connected client application.
There are two types of context menus:
Right-click on empty space → create objects at root level
Right-click on an entity → create child objects + object actions (Duplicate, Delete)
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