memoChangelog

Version 1.1.0

New Inspector Fields

  • Fixed scalar array editing (Add / Remove / Resize)

  • Scalar list fields

  • Object array / list fields

  • Struct array / list fields

  • Enum field

  • Enum flag field

  • Material properties support


Added

  • IP Listening for automatic detection of running Virtual Inspector Clients


Bug Fixes

  • Search bar no longer resets when switching tabs

  • Fixed GameObject destruction in hierarchy

  • Fixed missing icons in Object Selector window

  • Improved refresh of the selected object in the hierarchy

  • Fix error on Unity 6.3 LTS


Rework & Improvements

  • Optimized hierarchy TreeView

  • Optimized Inspector

  • Asset tab rework:

    • Sorting by folder and asset type

    • Clear distinction between:

      • Instanced runtime assets

      • Scene-referenced assets

      • Unity built-in assets

    • Added assets referenced by scenes

Version 1.0.0 — Initial Release

First public release of Virtual Inspector.

Core Features

  • Runtime hierarchy inspection (Scenes & GameObjects)

  • Live synchronized hierarchy updates

  • Runtime inspector with editable fields

  • Client / Server architecture for remote inspection

  • Support for production builds and external devices

Networking & Remote Workflow

  • Client / Server communication over local network (LAN)

  • Devices must be connected to the same Wi-Fi or wired network

  • Optimized for low-latency local communication

  • Ideal for PC, mobile devices, consoles, and embedded targets

Inspector System

  • Component cards with fold / unfold

  • Enable / disable components at runtime

  • Field support:

    • Bool

    • Int

    • Float

    • String

    • Vector2 / Vector3 / Vector4

    • Color

    • Object references

  • Editable arrays (resize, reorder, per-element editing)

  • Automatic struct & path grouping

Component Management

  • Add components at runtime

  • Searchable component tree

  • Remove components safely

Hierarchy & Context Menus

  • Create / Duplicate / Delete GameObjects

  • Rename objects

  • Context-aware hierarchy actions

User Interface

  • Fully redesigned UI Toolkit interface

  • Dark theme optimized for long sessions

  • Custom fields and compact layouts

Tools & Workflow

  • Dedicated Launcher window

  • Quick access to documentation and links

  • Platform-safe runtime inspection

  • Designed for devices where Unity Editor cannot run

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