Changelog
Last updated
Fixed scalar array editing (Add / Remove / Resize)
Scalar list fields
Object array / list fields
Struct array / list fields
Enum field
Enum flag field
Material properties support
IP Listening for automatic detection of running Virtual Inspector Clients
Search bar no longer resets when switching tabs
Fixed GameObject destruction in hierarchy
Fixed missing icons in Object Selector window
Improved refresh of the selected object in the hierarchy
Fix error on Unity 6.3 LTS
Optimized hierarchy TreeView
Optimized Inspector
Asset tab rework:
Sorting by folder and asset type
Clear distinction between:
Instanced runtime assets
Scene-referenced assets
Unity built-in assets
Added assets referenced by scenes
First public release of Virtual Inspector.
Runtime hierarchy inspection (Scenes & GameObjects)
Live synchronized hierarchy updates
Runtime inspector with editable fields
Client / Server architecture for remote inspection
Support for production builds and external devices
Client / Server communication over local network (LAN)
Devices must be connected to the same Wi-Fi or wired network
Optimized for low-latency local communication
Ideal for PC, mobile devices, consoles, and embedded targets
Component cards with fold / unfold
Enable / disable components at runtime
Field support:
Bool
Int
Float
String
Vector2 / Vector3 / Vector4
Color
Object references
Editable arrays (resize, reorder, per-element editing)
Automatic struct & path grouping
Add components at runtime
Searchable component tree
Remove components safely
Create / Duplicate / Delete GameObjects
Rename objects
Context-aware hierarchy actions
Fully redesigned UI Toolkit interface
Dark theme optimized for long sessions
Custom fields and compact layouts
Dedicated Launcher window
Quick access to documentation and links
Platform-safe runtime inspection
Designed for devices where Unity Editor cannot run
Last updated